Now you get to go out and rack up points by making par or better, and the amount of points you get is determined by the starting distance you choose on each hole. See what we mean about playing golf on your terms? Start from 200 yards out, get your par, and get 200 points. Get a birdie, that’s 400 points. An eagle?! Sweet! Here’s 600 points.
Par = 2 points. Birdie = 4 points. Eagle = 8 points. Unlike a Stableford or Modified Stableford event where players are simply accruing points, in Quota, players start with a point hurdle of 36 less their handicap. So, a 16 handicap player would start with a quota of 20.
The Par Point Game Team winners. Teams formed by blind draw at the conclusion of play. Numbers of players on a team will be determined by... 1st, 2nd and 3rd place individual winners. Winners determined by most points over Par-Point quota. Closest to the Pins. Gross skins in two flights. Flights ...
The objective of the game is to accumulate points each hole based on your score relative to par. In a typical Stableford event, players receive: Bogey = 1 point. Par = 2 points. Birdie = 3 points. Eagle = 4 points.
But every golfer begins with a certain amount of points. Start by determining your course handicap. Let's say your course handicap is 10; then 10 is your starting amount of points. You tee off No. 1 with 10 points. If you par the first hole, you earn 2 points, and now you're at 12. And so on.
Let's say 0 points for a bogey or worse, 2 points for a par, 4 for birdie and 8 for an eagle, or whatever you'd like.
If Hole No. 1 has a par of 4, and you score 6, then you are 2-over par (six is two more than four). If Hole No. 2 is a par-5, and you score 4, you are 1-under par. If you make 4 on a hole that is a par-4, you are "even par" or "level par." The same applies to a golfer's total score for the full round of golf.
Double Eagle: 8 points; Eagle: 5 points; Birdie: 2 points; Par: 0 points; Bogey: -1 point; Double Bogey or Worse: -3 points; In a Modified Stableford if handicaps aren’t being used, the points system may be skewed to give every player a fair chance. By categorizing players into flights based upon skill level you can then assign each flight their own point values.